Several stuffed toys and a sign based on Mathra appear on the top of the left-most shelf on the second floor of toy store. The ClueFinders: The Incredible Toy Store Adventure Leaving the rainforest after his defeat, the real Mathra appears. Who was close to discovering his operation. In this game, the ClueFinders investigate the mysterious disappearance of treasures belonging to a Himalayan village, which are rumored to have been taken by a Yeti. He disguised his airplane as an imitation of Mathra and trapped Dr. The ClueFinders Math Adventures is a game in the ClueFinders series originally released in 1998. Limburger used the legend to keep people away from the Lost City so he could collect animals for his fur company. Puzzles in two different regions of the rainforest. Fearing he might escape, they abandoned their city and locked theĭoor with a golden key, which they split it in two and buried them in The Numerians caught Mathra and trapped him in a deep dungeon in theirĬity. Mathra appeared out of nowhere, attacking wild animals of the jungle. Role in the games The ClueFinders 3rd Grade Adventures: The Mystery of MathraĪccording to a thousand-year-old legend, the ancient Numeriansīuilt a great city in the rainforest. Mathra is a winged dragon with green scales and red eyes with black pupils. 2.2 The ClueFinders: The Incredible Toy Store Adventure.2.1 The ClueFinders 3rd Grade Adventures: The Mystery of Mathra.
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